No sound today. I was thinking of making something that might look like a Shepard’s Tone and I came up with this simple idea of a complex polygon that expands outwards into the viewer. I got it going and then I thought it would be cool for it to be endless. I will have to think how I can do that practically. I have a feeling it will borrow some waterfall code and test to see if vertices are out of visual range and then put them back into the pile. I think I will need to sleep on that one.


import javax.media.opengl.*;
import processing.opengl.*;
int r;
int numberoflines = 9000;
float[] x = new float [numberoflines];
float[] y = new float [numberoflines];
float[] z = new float [numberoflines];
void setup(){
size(720,480, OPENGL);
hint(ENABLE_OPENGL_4X_SMOOTH);
smooth();
fill(240,30);
stroke(140,40); // try 240,30
for (int i = 0 ; i < numberoflines ; i++)
{
x[i] = random(-width/2, width/2);
y[i] = random(-height/2, height/2);
z[i] = random(0,500);
}
}
void draw(){
background(0);
translate(width/2, height/2,-500);
rotate((float)r++/800);
//rotateY((float)r++/500); // comment out this line for better motion
noFill();
strokeWeight(4);
beginShape();
for (int i = 0; i < x.length; i++)
{
vertex( x[i], y[i], z[i]);
}
endShape();
for (int i = 0; i < x.length; i++)
{
x[i] += random(-1,1);
y[i] += random(-1,1);
z[i] += random(-1,1);
z[i] += random( (float) i * .001);
}
}
void mouseClicked(){
saveFrame();
}